Totally random events
Added toggle to enable a small chance of a random event occuring when certain conditions are met.
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@@ -118,16 +118,22 @@ struct CarEvent @0x9b1657f34caf3ad3 {
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paramsdPermanentError @119;
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# FrogPilot events
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frogSteerSaturated @122;
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greenLight @123;
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holidayActive @124;
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laneChangeBlockedLoud @125;
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leadDeparting @126;
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noLaneAvailable @127;
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openpilotCrashed @128;
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pedalInterceptorNoBrake @130;
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speedLimitChanged @131;
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torqueNNLoad @132;
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accel30 @120;
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accel35 @121;
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firefoxSteerSaturated @122;
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frogSteerSaturated @123;
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greenLight @124;
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holidayActive @125;
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laneChangeBlockedLoud @126;
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leadDeparting @127;
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noLaneAvailable @128;
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openpilotCrashed @129;
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openpilotCrashedRandomEvents @130;
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pedalInterceptorNoBrake @131;
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speedLimitChanged @132;
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torqueNNLoad @133;
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vCruise69 @136;
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yourFrogTriedToKillMe @137;
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radarCanErrorDEPRECATED @15;
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communityFeatureDisallowedDEPRECATED @62;
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@@ -420,6 +426,17 @@ struct CarControl {
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prompt @6;
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promptRepeat @7;
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promptDistracted @8;
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# Random Events
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angry @9;
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fart @10;
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firefox @11;
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nessie @12;
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noice @13;
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uwu @14;
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# Other
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goat @15;
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}
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}
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