Use wheel speed in the onroad UI
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@@ -581,7 +581,7 @@ void AnnotatedCameraWidget::updateState(const UIState &s) {
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// Handle older routes where vEgoCluster is not set
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v_ego_cluster_seen = v_ego_cluster_seen || car_state.getVEgoCluster() != 0.0;
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float v_ego = v_ego_cluster_seen ? car_state.getVEgoCluster() : car_state.getVEgo();
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float v_ego = v_ego_cluster_seen && !scene.wheel_speed ? car_state.getVEgoCluster() : car_state.getVEgo();
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speed = cs_alive ? std::max<float>(0.0, v_ego) : 0.0;
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speed *= s.scene.is_metric ? MS_TO_KPH : MS_TO_MPH;
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