wip
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@@ -155,16 +155,6 @@ struct Alert {
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}
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};
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enum PrimeType {
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UNKNOWN = -1,
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NONE = 0,
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MAGENTA = 1,
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LITE = 2,
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BLUE = 3,
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MAGENTA_NEW = 4,
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PURPLE = 5,
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};
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typedef struct UIScene {
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bool calibration_valid = false;
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@@ -191,7 +181,6 @@ typedef struct UIScene {
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float driver_pose_coss[3];
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vec3 face_kpts_draw[std::size(default_face_kpts_3d)];
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bool navigate_on_openpilot = false;
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cereal::LongitudinalPersonality personality;
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float light_sensor;
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@@ -204,7 +193,6 @@ typedef struct UIScene {
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bool adjacent_path;
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bool adjacent_path_metrics;
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bool always_on_lateral_active;
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bool big_map;
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bool blind_spot_left;
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bool blind_spot_path;
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bool blind_spot_right;
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@@ -219,7 +207,6 @@ typedef struct UIScene {
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bool experimental_mode_via_screen;
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bool fahrenheit;
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bool fps_counter;
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bool full_map;
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bool has_auto_tune;
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bool hide_alerts;
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bool hide_lead_marker;
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@@ -230,7 +217,6 @@ typedef struct UIScene {
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bool holiday_themes;
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bool lead_info;
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bool live_valid;
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bool map_open;
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bool model_ui;
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bool numerical_temp;
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bool online;
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@@ -328,10 +314,6 @@ public:
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return scene.started && (*sm)["controlsState"].getControlsState().getEnabled();
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}
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void setPrimeType(PrimeType type);
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inline PrimeType primeType() const { return prime_type; }
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inline bool hasPrime() const { return prime_type != PrimeType::UNKNOWN && prime_type != PrimeType::NONE; }
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int fb_w = 0, fb_h = 0;
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std::unique_ptr<SubMaster> sm;
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@@ -349,8 +331,6 @@ public:
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signals:
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void uiUpdate(const UIState &s);
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void offroadTransition(bool offroad);
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void primeChanged(bool prime);
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void primeTypeChanged(PrimeType prime_type);
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private slots:
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void update();
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@@ -358,7 +338,6 @@ private slots:
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private:
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QTimer *timer;
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bool started_prev = false;
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PrimeType prime_type = PrimeType::UNKNOWN;
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// FrogPilot variables
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Params paramsMemory{"/dev/shm/params"};
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