using Cxx = import "./include/c++.capnp"; $Cxx.namespace("cereal"); @0xb526ba661d550a59; # custom.capnp: a home for empty structs reserved for custom forks # These structs are guaranteed to remain reserved and empty in mainline # cereal, so use these if you want custom events in your fork. # you can rename the struct, but don't change the identifier struct FrogPilotCarControl @0x81c2f05a394cf4af { alwaysOnLateral @0 :Bool; speedLimitChanged @1 :Bool; trafficModeActive @2 :Bool; } struct FrogPilotCarState @0xaedffd8f31e7b55d { struct ButtonEvent { enum Type { lkas @0; } } } struct FrogPilotDeviceState @0xf35cc4560bbf6ec2 { freeSpace @0 :Int16; usedSpace @1 :Int16; } struct FrogPilotNavigation @0xda96579883444c35 { approachingIntersection @0 :Bool; approachingTurn @1 :Bool; } struct FrogPilotPlan @0x80ae746ee2596b11 { accelerationJerk @0 :Float32; accelerationJerkStock @1 :Float32; adjustedCruise @2 :Float64; conditionalExperimental @3 :Bool; desiredFollowDistance @4 :Int16; egoJerk @5 :Float32; egoJerkStock @6 :Float32; jerk @7 :Float32; laneWidthLeft @8 :Float32; laneWidthRight @9 :Float32; minAcceleration @10 :Float32; maxAcceleration @11 :Float32; redLight @12 :Bool; safeObstacleDistance @13 :Int16; safeObstacleDistanceStock @14 :Int16; slcOverridden @15 :Bool; slcOverriddenSpeed @16 :Float64; slcSpeedLimit @17 :Float64; slcSpeedLimitOffset @18 :Float32; stoppedEquivalenceFactor @19 :Int16; tFollow @20 :Float32; unconfirmedSlcSpeedLimit @21 :Float64; vCruise @22 :Float32; vtscControllingCurve @23 :Bool; } struct CustomReserved5 @0xa5cd762cd951a455 { } struct CustomReserved6 @0xf98d843bfd7004a3 { } struct CustomReserved7 @0xb86e6369214c01c8 { } struct CustomReserved8 @0xf416ec09499d9d19 { } struct CustomReserved9 @0xa1680744031fdb2d { }