Rotating steering wheel in onroad UI
Added toggle to rotate the steering wheel in the top right corner of the onroad UI.
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@@ -29,6 +29,21 @@ static void drawIcon(QPainter &p, const QPoint ¢er, const QPixmap &img, cons
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p.setOpacity(1.0);
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}
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static void drawIconRotate(QPainter &p, const QPoint ¢er, const QPixmap &img, const QBrush &bg, float opacity, const int angle) {
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p.setRenderHint(QPainter::Antialiasing);
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p.setOpacity(1.0); // bg dictates opacity of ellipse
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p.setPen(Qt::NoPen);
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p.setBrush(bg);
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p.drawEllipse(center, btn_size / 2, btn_size / 2);
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p.save();
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p.translate(center);
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p.rotate(-angle);
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p.setOpacity(opacity);
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p.drawPixmap(-QPoint(img.width() / 2, img.height() / 2), img);
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p.setOpacity(1.0);
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p.restore();
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}
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OnroadWindow::OnroadWindow(QWidget *parent) : QWidget(parent), scene(uiState()->scene) {
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QVBoxLayout *main_layout = new QVBoxLayout(this);
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main_layout->setMargin(UI_BORDER_SIZE);
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@@ -370,9 +385,16 @@ void ExperimentalButton::updateState(const UIState &s, bool leadInfo) {
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}
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// FrogPilot variables
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rotatingWheel = scene.rotating_wheel;
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wheelIcon = scene.wheel_icon;
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y_offset = leadInfo ? 10 : 0;
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// Update the icon so the steering wheel rotates in real time
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if (rotatingWheel && steeringAngleDeg != scene.steering_angle_deg) {
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steeringAngleDeg = scene.steering_angle_deg;
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update();
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}
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}
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void ExperimentalButton::paintEvent(QPaintEvent *event) {
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@@ -389,7 +411,11 @@ void ExperimentalButton::paintEvent(QPaintEvent *event) {
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QColor(0, 0, 0, 166));
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if (!scene.show_driver_camera) {
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drawIcon(p, QPoint(btn_size / 2, btn_size / 2 + y_offset), img, background_color, (isDown() || (!engageable && !scene.always_on_lateral_active)) ? 0.6 : 1.0);
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if (rotatingWheel) {
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drawIconRotate(p, QPoint(btn_size / 2, btn_size / 2 + y_offset), img, background_color, (isDown() || (!engageable && !scene.always_on_lateral_active)) ? 0.6 : 1.0, steeringAngleDeg);
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} else {
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drawIcon(p, QPoint(btn_size / 2, btn_size / 2 + y_offset), img, background_color, (isDown() || (!engageable && !scene.always_on_lateral_active)) ? 0.6 : 1.0);
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}
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}
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}
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