Switch personalities via steering wheel / onroad UI
Added toggle to switch between the personalities via the steering wheel for GM/Toyota/Volkswagen vehicles and an onroad button for other makes. Co-Authored-By: henryccy <104284652+henryccy@users.noreply.github.com> Co-Authored-By: Jason Jackrel <23621790+thinkpad4by3@users.noreply.github.com> Co-Authored-By: Eric Brown <13560103+nworb-cire@users.noreply.github.com> Co-Authored-By: Kevin Robert Keegan <3046315+krkeegan@users.noreply.github.com> Co-Authored-By: Jacob Pfeifer <jacob@pfeifer.dev> Co-Authored-By: mike8643 <98910897+mike8643@users.noreply.github.com>
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@@ -215,6 +215,7 @@ std::unordered_map<std::string, uint32_t> keys = {
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{"AccelerationPath", PERSISTENT},
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{"AccelerationProfile", PERSISTENT},
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{"AdjacentPath", PERSISTENT},
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{"AdjustablePersonalities", PERSISTENT},
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{"AggressiveAcceleration", PERSISTENT},
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{"AggressiveFollow", PERSISTENT},
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{"AggressiveJerk", PERSISTENT},
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@@ -306,6 +307,8 @@ std::unordered_map<std::string, uint32_t> keys = {
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{"PathEdgeWidth", PERSISTENT},
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{"PathWidth", PERSISTENT},
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{"PauseLateralOnSignal", PERSISTENT},
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{"PersonalityChangedViaUI", PERSISTENT},
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{"PersonalityChangedViaWheel", PERSISTENT},
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{"PreferredSchedule", PERSISTENT},
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{"PreviousSpeedLimit", PERSISTENT},
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{"RelaxedFollow", PERSISTENT},
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