Switch personalities via steering wheel / onroad UI

Added toggle to switch between the personalities via the steering wheel for GM/Toyota/Volkswagen vehicles and an onroad button for other makes.

Co-Authored-By: henryccy <104284652+henryccy@users.noreply.github.com>
Co-Authored-By: Jason Jackrel <23621790+thinkpad4by3@users.noreply.github.com>
Co-Authored-By: Eric Brown <13560103+nworb-cire@users.noreply.github.com>
Co-Authored-By: Kevin Robert Keegan <3046315+krkeegan@users.noreply.github.com>
Co-Authored-By: Jacob Pfeifer <jacob@pfeifer.dev>
Co-Authored-By: mike8643 <98910897+mike8643@users.noreply.github.com>
This commit is contained in:
FrogAi
2024-01-12 22:39:30 -07:00
parent 22bfc8d9b7
commit c9298a885f
29 changed files with 300 additions and 21 deletions

View File

@@ -215,6 +215,7 @@ std::unordered_map<std::string, uint32_t> keys = {
{"AccelerationPath", PERSISTENT},
{"AccelerationProfile", PERSISTENT},
{"AdjacentPath", PERSISTENT},
{"AdjustablePersonalities", PERSISTENT},
{"AggressiveAcceleration", PERSISTENT},
{"AggressiveFollow", PERSISTENT},
{"AggressiveJerk", PERSISTENT},
@@ -306,6 +307,8 @@ std::unordered_map<std::string, uint32_t> keys = {
{"PathEdgeWidth", PERSISTENT},
{"PathWidth", PERSISTENT},
{"PauseLateralOnSignal", PERSISTENT},
{"PersonalityChangedViaUI", PERSISTENT},
{"PersonalityChangedViaWheel", PERSISTENT},
{"PreferredSchedule", PERSISTENT},
{"PreviousSpeedLimit", PERSISTENT},
{"RelaxedFollow", PERSISTENT},