Custom UI
Added toggles to customize the lane lines, path, road edges, path edges, show the acceleration/deceleration on the path, lead info, driving logics, adjacent lanes, blind spot path, fps tracker, and an "Unlimited Length" mode that extends the road UI out as far as the model can see.
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@@ -169,15 +169,38 @@ typedef struct UIScene {
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uint64_t started_frame;
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// FrogPilot variables
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bool acceleration_path;
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bool adjacent_path;
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bool always_on_lateral;
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bool always_on_lateral_active;
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bool blind_spot_left;
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bool blind_spot_path;
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bool blind_spot_right;
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bool conditional_experimental;
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bool custom_onroad_ui;
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bool enabled;
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bool experimental_mode;
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bool lead_info;
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bool model_ui;
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bool show_fps;
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bool unlimited_road_ui_length;
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bool use_si;
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float lane_line_width;
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float lane_width_left;
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float lane_width_right;
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float path_edge_width;
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float path_width;
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float road_edge_width;
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int camera_view;
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int conditional_speed;
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int conditional_speed_lead;
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int conditional_status;
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int desired_follow;
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int obstacle_distance;
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int obstacle_distance_stock;
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int stopped_equivalence;
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QPolygonF track_adjacent_vertices[6];
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QPolygonF track_edge_vertices;
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} UIScene;
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