Acceleration path
Added toggle to always show the vehicle's acceleration/deceleration via the onroad UI path.
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@@ -209,6 +209,7 @@ std::unordered_map<std::string, uint32_t> keys = {
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{"VisionRadarToggle", PERSISTENT},
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// FrogPilot parameters
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{"AccelerationPath", PERSISTENT},
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{"CustomAlerts", PERSISTENT},
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{"CustomUI", PERSISTENT},
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{"FrogPilotTogglesUpdated", PERSISTENT},
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@@ -5,6 +5,7 @@ FrogPilotVisualsPanel::FrogPilotVisualsPanel(SettingsWindow *parent) : FrogPilot
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{"CustomAlerts", "Custom Alerts", "Enable custom alerts for various logic or situational changes.", "../frogpilot/assets/toggle_icons/icon_green_light.png"},
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{"CustomUI", "Custom Onroad UI", "Customize the Onroad UI with some additional visual functions.", "../assets/offroad/icon_road.png"},
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{"AccelerationPath", "Acceleration Path", "Visualize the car's intended acceleration or deceleration with a color-coded path.", ""},
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{"QOLVisuals", "Quality of Life", "Miscellaneous quality of life changes to improve your overall openpilot experience.", "../frogpilot/assets/toggle_icons/quality_of_life.png"},
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};
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@@ -30,7 +30,7 @@ private:
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std::set<QString> alertVolumeControlKeys = {};
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std::set<QString> customAlertsKeys = {};
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std::set<QString> customOnroadUIKeys = {};
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std::set<QString> customOnroadUIKeys = {"AccelerationPath"};
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std::set<QString> customThemeKeys = {};
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std::set<QString> modelUIKeys = {};
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std::set<QString> qolKeys = {};
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@@ -501,7 +501,7 @@ void AnnotatedCameraWidget::drawLaneLines(QPainter &painter, const UIState *s) {
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// paint path
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QLinearGradient bg(0, height(), 0, 0);
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if (sm["controlsState"].getControlsState().getExperimentalMode()) {
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if (sm["controlsState"].getControlsState().getExperimentalMode() || scene.acceleration_path) {
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// The first half of track_vertices are the points for the right side of the path
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// and the indices match the positions of accel from uiPlan
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const auto &acceleration = sm["uiPlan"].getUiPlan().getAccel();
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@@ -244,6 +244,7 @@ void ui_update_frogpilot_params(UIState *s) {
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UIScene &scene = s->scene;
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bool custom_onroad_ui = params.getBool("CustomUI");
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scene.acceleration_path = custom_onroad_ui && params.getBool("AccelerationPath");
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bool quality_of_life_controls = params.getBool("QOLControls");
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@@ -167,6 +167,7 @@ typedef struct UIScene {
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uint64_t started_frame;
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// FrogPilot variables
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bool acceleration_path;
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bool enabled;
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bool experimental_mode;
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